Interactive Experiments and Prototypes

01 / Mahabharata Hero Section

how should a hero section for an epic story look?

I've been interested in the Mahabharata for a long time, so when I started making cinematic sites, I wanted to make one about it.

During this project, I learned web scraping, better optimization, and a few other things.

02 / KnowledgeGate

what if you could use multiple AI models at once?

KnowledgeGate multi-LLM local workspace interface

When AI was new, the concept of using multiple models together or testing them against each other wasn't really popular.

I thought of creating a site to solve this: a single place to keep all your chats, combine results from different LLMs, and hear different perspectives.

It runs with your own API key and keeps your data local. That was KnowledgeGate.

03 / AI Investor Perspectives Workflow

how do you make something to invest like an expert?

AI investor perspectives n8n workflow

My roommate was an investor and knew his stuff. I developed some interest but had no knowledge.

I heard him say you have to do a lot of math before investing, but even then you can't be sure. So what if you could see the perspectives of people who have already been successful?

I made an n8n workflow that simulates the perspectives of legendary investors like Warren Buffett, Ray Dalio, and Peter Lynch, and then generates a report based on them.

04 / Spirit Bird

how do you make a simple game that's still unique?

Flappy Bird was once one of the most popular games. As I was learning game development, I wanted to make something fast.

Spirit Bird is a simple game inspired by it, and I tried to make it unique by inverting the logic: instead of going through the gaps between pillars, the bird goes through the pillars. If you get distracted and try to go through the gaps, you lose your life.

I implemented dynamic game progression, scaling speed and score multipliers over time. Prototyping it from scratch gave me hands-on practice with inverted game physics and state management.

05 / "Answer Inside the Box" Site

what if the answer was always inside the box?

We have an abundance of information, so we sometimes tend to overthink things. The answers we're looking for might be hidden inside what we already know.

I was learning WebGL and Framer Motion and wanted to showcase this thought. While making this, I learned better video prompting, WebGL, Framer Motion basics, and more.

06 / Chill Horror Game

what would a combination of a chill game and horror look like?

What would a combination of a chill game and the horror genre look like? I was learning Godot and wanted to make something chill and interesting.

I made many of the assets myself and used AI for the rest. It gave me real experience with atmospheric design and game loops in Godot, and reinforced the discipline of robust version control and automated backups.

07 / Hover Animation Site

how do you use hover animation in a creative way?

I was inspired by Lando Norris's website and wanted to create my own variation.

I thought of how most successful people were once called mad because they did things others thought were impossible or delusional. I made this site to showcase that.

08 / Time Tracking App

shouldn't we keep reminding ourselves how long we have?

We can't know when we will die, but we all know we have a peak age, and whatever we want to achieve, we have to achieve within that time.

I made a time tracking app that keeps reminding me how much time I have left, for the day and for life, and how I'm spending it.

09 / Hotel Site

what makes a simple hotel site?

I was thinking of freelancing, so to showcase that I can build sites, I made this one.

I used all the knowledge I had gained until then to show what I can do.

10 / Grave Booking Site

why start a project that won't matter while learning?

“book in day for peace, night for friends”

In the past, when I started a project, I would get addicted to it and keep adding features, but most of the time they had no future, even though my addiction made me think otherwise. That slowed down my learning and wasted time.

So this time I built a satirical concept: 'Book a visit in the day to find peace, in the night to find friends.' Picking an intentionally absurd premise was a deliberate constraint—it forced me to focus entirely on design, mood, and interactions without falling into feature creep.